The third is the ability to generate income efficient early game towers are needed so that surplus cash can go to income, and ideally, towers that generate cash directly can be used to both defend and accelerate income. The second is appropriate level scaling if a loadout has a weak early or mid-game, a rush from the opponent can end the game before the loadout's strengths can be used, and a weak late game means the loadout will fall off if early aggression fails. The first is Bloon-hitting capabilities players will find it difficult to win if their loadout is completely incapable of popping certain types of Bloons, such as camo-lead Bloons. ![]() There are a few factors to consider when making a loadout in Bloons TD Battles 2.
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