![]() To be honest though, I think the existing Myst IV (Revelation) has some pretty terrible and non-traditional puzzles anyway (e.g. ![]() The people designing the puzzles for Myst IV, on the other hand, likely wouldn't have been the same people who designed Uru's puzzles because both versions of Myst IV were being worked on by a different studio. Ironically, considering Uru was made by Cyan, it's likely that at least some of the people who designed Uru's puzzles were the same people who designed Myst and Riven's puzzles. Collecting journey cloths is not much different to collecting pages, and most of the puzzles were about figuring out how to operate machinery or discovering a combination and then figuring out how to input it, which is precisely how the original Myst's puzzles were structured.įor the other ages I'd agree that those were somewhat different and required different thinking. I'd dispute the 'traditional' aspect when it comes to Teledahn and Gahreesen at least. ![]() The puzzle design just not the same as in a traditional Myst game
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